Monday, February 28, 2011

Point of View

My attempt at 'Escher' geometry. It turns out that Waterfall is deceptively complex, and it required me to duplicate the brick structure twice and make a few slices in the dups.

I suppose I should not have used an orthographic camera view, without it however, getting the textures to match up would have been nigh impossible.

Thursday, February 3, 2011

Thursday, January 20, 2011

Suzanne O' Lantern

Not, surprising, an entry for the Halloween Challenge, but the theme was Jack 'O Lantern and I thought Blenders Suzanne would make for an interesting 'face'. The sculpt tool was used to shape the pumpkin, while SubSurface Scattering was used with the materials.

Tuesday, January 4, 2011

Gallifrey

Trying to create a Time-War era version of Gallifery using material nodes.

Sunday, December 19, 2010

Window With a View

I decided to have another crack at creating a nebula, as well as the interior of a spacecraft. The nebula 'effect' worked out pretty well, however I plan to re-texture the lever handle located on the left-hand side.

Wednesday, December 15, 2010

Epic Flial

For this one, I decided to dust off one of my old characters designs and create a new model. The dwarf on the other hand, was designed from scratch. The walls and floor materials were created using nodes, while the chain uses a path with dupliframes enabled.

Ozymandias


My enter for the 400th Weekend Challenge. The head was modeled in Sculptris while the 'lander' and pillars were modeled conventionally. The tree... well I'm not so sure about that. I suppose it's what I get for using subsurf.