My attempt at 'Escher' geometry. It turns out that Waterfall is deceptively complex, and it required me to duplicate the brick structure twice and make a few slices in the dups.
I suppose I should not have used an orthographic camera view, without it however, getting the textures to match up would have been nigh impossible.
Monday, February 28, 2011
Thursday, February 3, 2011
Thursday, January 20, 2011
Suzanne O' Lantern
Not, surprising, an entry for the Halloween Challenge, but the theme was Jack 'O Lantern and I thought Blenders Suzanne would make for an interesting 'face'. The sculpt tool was used to shape the pumpkin, while SubSurface Scattering was used with the materials.
Tuesday, January 4, 2011
Sunday, December 19, 2010
Window With a View
I decided to have another crack at creating a nebula, as well as the interior of a spacecraft. The nebula 'effect' worked out pretty well, however I plan to re-texture the lever handle located on the left-hand side.
Wednesday, December 15, 2010
Epic Flial
For this one, I decided to dust off one of my old characters designs and create a new model. The dwarf on the other hand, was designed from scratch. The walls and floor materials were created using nodes, while the chain uses a path with dupliframes enabled.
Ozymandias
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