Monday, April 25, 2011

Voyage to the Sky

Another challenge where I reused my model of Badurial. The fade out effect of the mountain could use some work.

Tuesday, April 19, 2011

A Better Mousetrap

Working with the ray mirror effect. By now I've pretty much gotten into the habit of mapping the textures on a wood material to an empty.

Sunday, March 6, 2011

Picture Perfect

I decided to have a go at modeling a camera, partly to refresh my inorganic modeling skills.

Monday, February 28, 2011

Point of View

My attempt at 'Escher' geometry. It turns out that Waterfall is deceptively complex, and it required me to duplicate the brick structure twice and make a few slices in the dups.

I suppose I should not have used an orthographic camera view, without it however, getting the textures to match up would have been nigh impossible.

Thursday, February 3, 2011

Thursday, January 20, 2011

Suzanne O' Lantern

Not, surprising, an entry for the Halloween Challenge, but the theme was Jack 'O Lantern and I thought Blenders Suzanne would make for an interesting 'face'. The sculpt tool was used to shape the pumpkin, while SubSurface Scattering was used with the materials.

Tuesday, January 4, 2011

Gallifrey

Trying to create a Time-War era version of Gallifery using material nodes.