Tuesday, July 12, 2011

The Fountain

This was created through use of Bézier curves and spin functions. The grass owes a lot to a tutorial I found at Blender Guru. The material textures for the stone were mapped an empty, I've found that empty mapping works very well when using multiple "instances" of an object, as I did for some of the parts of the fountain. The water was created through Blenders internal fluid simulator.

Blaster

A sort of sci-fi pistol with an enhancement add on. I was inspired to model it after reading the first part of Blender 3D 2.49 Incredible Machines.

Monday, April 25, 2011

Voyage to the Sky

Another challenge where I reused my model of Badurial. The fade out effect of the mountain could use some work.

Tuesday, April 19, 2011

A Better Mousetrap

Working with the ray mirror effect. By now I've pretty much gotten into the habit of mapping the textures on a wood material to an empty.

Sunday, March 6, 2011

Picture Perfect

I decided to have a go at modeling a camera, partly to refresh my inorganic modeling skills.

Monday, February 28, 2011

Point of View

My attempt at 'Escher' geometry. It turns out that Waterfall is deceptively complex, and it required me to duplicate the brick structure twice and make a few slices in the dups.

I suppose I should not have used an orthographic camera view, without it however, getting the textures to match up would have been nigh impossible.

Thursday, February 3, 2011