Tuesday, July 12, 2011

The Fountain

This was created through use of Bézier curves and spin functions. The grass owes a lot to a tutorial I found at Blender Guru. The material textures for the stone were mapped an empty, I've found that empty mapping works very well when using multiple "instances" of an object, as I did for some of the parts of the fountain. The water was created through Blenders internal fluid simulator.

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