Tuesday, July 12, 2011

Fire and Ice

The theme for this challenge was opposites, so i decided on a piece of burning ice. The flames used a standard particle system with the individual particles set to a halo texture. The texture itself was keyed to an ipo, allowing the flame particles to change color as they rose. Most of the water was modeled, except for the droplet hitting the surface.
Some thing didn't work out as well as I had hoped. The texture of the ice didn't show up very well though the coating of water, and the flame looks a bit unconvincing.

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