If you could touch the alien sand and hear the cries of strange birds, and watch them wheel in another sky, would that satisfy you? - First Doctor
For this one, I wanted a amphibian or amphibious looking creature. The bitmap texture is actually gray-scale, color is added by a RGB texture node. The reeds uses a hair particle system while the ground is a sculpted multirez. The water may look like it uses a wave modifier, but Blender 2.49bs wave modifier doesn't allow for circular waves. I got around this by using a wood texture set to displace, then mapping it to an empty. The water also uses ray mirror and ray transparency.
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