Thursday, January 20, 2011
Suzanne O' Lantern
Not, surprising, an entry for the Halloween Challenge, but the theme was Jack 'O Lantern and I thought Blenders Suzanne would make for an interesting 'face'. The sculpt tool was used to shape the pumpkin, while SubSurface Scattering was used with the materials.
Tuesday, January 4, 2011
Sunday, December 19, 2010
Window With a View
I decided to have another crack at creating a nebula, as well as the interior of a spacecraft. The nebula 'effect' worked out pretty well, however I plan to re-texture the lever handle located on the left-hand side.
Wednesday, December 15, 2010
Epic Flial
For this one, I decided to dust off one of my old characters designs and create a new model. The dwarf on the other hand, was designed from scratch. The walls and floor materials were created using nodes, while the chain uses a path with dupliframes enabled.
Ozymandias
Friday, November 19, 2010
The Shield
The theme for the challenge was 'black and white'. I have to say I'm rather pleased with the lion design. It was created using Blenders Bezier curve tool, which I then converted into a solid mesh and imported into Sculptris, adjusted the height, then re-imported it back into Blender. Next I baked it as a normal map and as a color map to use with the material node.
The shield was created using a NURBS tube converted into a mesh, with a modified Bezier circle for the edge.
The shield was created using a NURBS tube converted into a mesh, with a modified Bezier circle for the edge.
Thursday, November 18, 2010
Those Pearly Whites
A charcter that I did for a Weekend Challenge, it turned out that designing, sculpting, texturing, and rigging a model took more then the allotted time. Still, I persevered, and eventually my patience was rewarded.
Rigging shoulders is a pain.
Rigging shoulders is a pain.
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