The theme for the challenge was 'black and white'. I have to say I'm rather pleased with the lion design. It was created using Blenders Bezier curve tool, which I then converted into a solid mesh and imported into Sculptris, adjusted the height, then re-imported it back into Blender. Next I baked it as a normal map and as a color map to use with the material node.
The shield was created using a NURBS tube converted into a mesh, with a modified Bezier circle for the edge.
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