Sunday, December 19, 2010
Window With a View
I decided to have another crack at creating a nebula, as well as the interior of a spacecraft. The nebula 'effect' worked out pretty well, however I plan to re-texture the lever handle located on the left-hand side.
Wednesday, December 15, 2010
Epic Flial
For this one, I decided to dust off one of my old characters designs and create a new model. The dwarf on the other hand, was designed from scratch. The walls and floor materials were created using nodes, while the chain uses a path with dupliframes enabled.
Ozymandias
Friday, November 19, 2010
The Shield
The theme for the challenge was 'black and white'. I have to say I'm rather pleased with the lion design. It was created using Blenders Bezier curve tool, which I then converted into a solid mesh and imported into Sculptris, adjusted the height, then re-imported it back into Blender. Next I baked it as a normal map and as a color map to use with the material node.
The shield was created using a NURBS tube converted into a mesh, with a modified Bezier circle for the edge.
The shield was created using a NURBS tube converted into a mesh, with a modified Bezier circle for the edge.
Thursday, November 18, 2010
Those Pearly Whites
A charcter that I did for a Weekend Challenge, it turned out that designing, sculpting, texturing, and rigging a model took more then the allotted time. Still, I persevered, and eventually my patience was rewarded.
Rigging shoulders is a pain.
Rigging shoulders is a pain.
Wednesday, November 10, 2010
Tuesday, November 9, 2010
Xeelee
My take on the Xeelee aliens from Stephen Baxter's series. Modeled in Sculptris, then retopoed in Blender.
Sunday, November 7, 2010
Friday, November 5, 2010
Thursday, November 4, 2010
Saturday, October 30, 2010
Don't Sit Here
A more humorous challenge, the theme was "Ouch", and I thing this little fellow bulled it off nicely.
Friday, October 29, 2010
Under Pressure
This one has a bit of a dual meaning, the title refers both to the water pressure and the tension of having depth charges about to go off a mere few hundred meters from your position.
Sunday, October 24, 2010
Tuesday, October 19, 2010
Ultima
Monday, October 18, 2010
First Cylon
I'm rather pleased with the 'reflection' on the eyepiece, even if the rest of of the model is rather minimalistic.
Sunday, October 17, 2010
The First Rooba
While the floor and smoke textures aren't as realistic as I would hope, the metal and wood textures turned out better.
Saturday, October 16, 2010
Dapper Sharks
Friday, October 15, 2010
Bloodstream
A microscopic view of a human blood vessel. There are a lot less red blood cells in an actual blood vessel, but adding them would have upped the render time to an unacceptable amount. Plus I didn't want to obscure the background.
Thursday, October 14, 2010
Strategy
Tuesday, October 12, 2010
Compositing with Nodes
My first entry into the Blender Artists Weekend Challenge. For the most part, it was an exercise in using nodes to composite multiple renders.
Monday, October 11, 2010
Just a horse
One of my experiments with modeling an animal. While I have my doubts about the head, I thin It came out pretty well overall.
Saturday, October 9, 2010
Whale
A humanoid whale-creature I created based off a design I had come up with for one of my drawing classes.
Friday, October 8, 2010
A better NX-class
I wasn't too impressed by the design of the 'Akiraprise'. Too flashy too futuristic, too modern. If anything, it should have had a 30's or 40's 'feel' to it, like what a sci-fi artist from back then would imagine.
Thursday, October 7, 2010
Pacific Thunder
The Grumman F6F Hellcat. While it didn't win the war in the Pacific single-handedly, it did make an enormous contribution to the effort. Modeled in Blender, Textured in 3D Max.
Tuesday, October 5, 2010
Slighly emotional
Two screen-shots from an animation I did for class. The facial expression were created using a mesh morph.
Sunday, October 3, 2010
That Old Destroyer Probe
Back in the 80's, there was a little known animated TV show called StarCom. I loved it at a kid, and I decided to have a go at recreating the destroyer probes from the first episode.
Saturday, October 2, 2010
Friday, October 1, 2010
Thursday, September 30, 2010
Skeksis. Well, Sort of.
Four shots of my (very) old Skeksis model that I created back in Intro to 3D Modeling with 3D Max. I'm not too sure about the lighting setup.
Wednesday, September 29, 2010
Some old stuff
Back from when I was first getting into Blender I created a Star Trekish sci-fi armada. The ships were in fact based on even earlier designs I had worked out in the 90's, I was rather surprised that I was able to remember the blueprints so well.
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