The theme for the challenge was 'black and white'. I have to say I'm rather pleased with the lion design. It was created using Blenders Bezier curve tool, which I then converted into a solid mesh and imported into Sculptris, adjusted the height, then re-imported it back into Blender. Next I baked it as a normal map and as a color map to use with the material node.
The shield was created using a NURBS tube converted into a mesh, with a modified Bezier circle for the edge.
Friday, November 19, 2010
Thursday, November 18, 2010
Those Pearly Whites
A charcter that I did for a Weekend Challenge, it turned out that designing, sculpting, texturing, and rigging a model took more then the allotted time. Still, I persevered, and eventually my patience was rewarded.
Rigging shoulders is a pain.
Rigging shoulders is a pain.
Wednesday, November 10, 2010
Tuesday, November 9, 2010
Xeelee
My take on the Xeelee aliens from Stephen Baxter's series. Modeled in Sculptris, then retopoed in Blender.
Sunday, November 7, 2010
Friday, November 5, 2010
Thursday, November 4, 2010
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