Wednesday, October 19, 2011

Ozymandias II


Several improvements on the previous version. A normal map and bump map have been added, the strand plants were replaced by splines, and the trees were adjusted.

Tuesday, October 18, 2011

Voyage to the Sky, 'Revised'


Ugh. This one was a real pain. Blenders' 2.59 render compositing system is broken. I tried a different approach, rendering three layers, then saving it as a high-quality jpeg. Next I added a world texture, using the jpeg as the bitmap. I then rendered the final layer.

The clouds... belch. That's what I get for using Blenders volumetric material.

Wednesday, October 12, 2011

Tripod


In 1898 the Martians visited Earth.

In 1968 we return the favor.

My interpretation of what a human-made fighting-machine would look like.

Waterfall, revamped

After a good deal of effort, I was finally able to revamp the Waterfall to my satisfaction. The new background was a major pain to get right, and the render node compost system decided to cease working. For the most part, at least hal of the thing was an exercise in frustration.

On the other hand, I did make use of a bunch of new techniques. Baking a shadow map for the ferns and creating an intensity map turned out rather well.

Wednesday, October 5, 2011

Normals


Working with normal maps for inorganic objects turned out to be less complicated then I imagined it to be. On the other hand, getting the normals to show correctly has been a real pain.