After a good deal of effort, I was finally able to revamp the Waterfall to my satisfaction. The new background was a major pain to get right, and the render node compost system decided to cease working. For the most part, at least hal of the thing was an exercise in frustration.
On the other hand, I did make use of a bunch of new techniques. Baking a shadow map for the ferns and creating an intensity map turned out rather well.
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