Saturday, September 22, 2012

Shallow Seas




This is perhaps my most ambitious project to date, texture wise. The mermaid character in the scene uses two materials each with its own set of textures.

A vertex color map was used as a mask for the texture. I made extensive use of image maps when creating her – color, normal, alpha, specularity, and specular color for her ‘vest’. Her dolphin half is loosely based off Fraser’s dolphin, which in hindsight may have been a mistake, given that it’s a somewhat obscure species.

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