This is perhaps my most ambitious project to date, texture wise. The mermaid character in the scene uses two materials each with its own set of textures.
A vertex color map was used as a mask for the texture. I made extensive use of image maps when creating her – color, normal, alpha, specularity, and specular color for her ‘vest’. Her dolphin half is loosely based off Fraser’s dolphin, which in hindsight may have been a mistake, given that it’s a somewhat obscure species.
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