Sunday, December 19, 2010

Window With a View

I decided to have another crack at creating a nebula, as well as the interior of a spacecraft. The nebula 'effect' worked out pretty well, however I plan to re-texture the lever handle located on the left-hand side.

Wednesday, December 15, 2010

Epic Flial

For this one, I decided to dust off one of my old characters designs and create a new model. The dwarf on the other hand, was designed from scratch. The walls and floor materials were created using nodes, while the chain uses a path with dupliframes enabled.

Ozymandias


My enter for the 400th Weekend Challenge. The head was modeled in Sculptris while the 'lander' and pillars were modeled conventionally. The tree... well I'm not so sure about that. I suppose it's what I get for using subsurf.

Friday, November 19, 2010

The Shield

The theme for the challenge was 'black and white'. I have to say I'm rather pleased with the lion design. It was created using Blenders Bezier curve tool, which I then converted into a solid mesh and imported into Sculptris, adjusted the height, then re-imported it back into Blender. Next I baked it as a normal map and as a color map to use with the material node.

The shield was created using a NURBS tube converted into a mesh, with a modified Bezier circle for the edge.

Thursday, November 18, 2010

Those Pearly Whites

A charcter that I did for a Weekend Challenge, it turned out that designing, sculpting, texturing, and rigging a model took more then the allotted time. Still, I persevered, and eventually my patience was rewarded.

Rigging shoulders is a pain.

Wednesday, November 10, 2010

Tuesday, November 9, 2010

Xeelee


My take on the Xeelee aliens from Stephen Baxter's series. Modeled in Sculptris, then retopoed in Blender.