Sunday, December 19, 2010
Window With a View
I decided to have another crack at creating a nebula, as well as the interior of a spacecraft. The nebula 'effect' worked out pretty well, however I plan to re-texture the lever handle located on the left-hand side.
Wednesday, December 15, 2010
Epic Flial
For this one, I decided to dust off one of my old characters designs and create a new model. The dwarf on the other hand, was designed from scratch. The walls and floor materials were created using nodes, while the chain uses a path with dupliframes enabled.
Ozymandias
Friday, November 19, 2010
The Shield
The theme for the challenge was 'black and white'. I have to say I'm rather pleased with the lion design. It was created using Blenders Bezier curve tool, which I then converted into a solid mesh and imported into Sculptris, adjusted the height, then re-imported it back into Blender. Next I baked it as a normal map and as a color map to use with the material node.
The shield was created using a NURBS tube converted into a mesh, with a modified Bezier circle for the edge.
The shield was created using a NURBS tube converted into a mesh, with a modified Bezier circle for the edge.
Thursday, November 18, 2010
Those Pearly Whites
A charcter that I did for a Weekend Challenge, it turned out that designing, sculpting, texturing, and rigging a model took more then the allotted time. Still, I persevered, and eventually my patience was rewarded.
Rigging shoulders is a pain.
Rigging shoulders is a pain.
Wednesday, November 10, 2010
Tuesday, November 9, 2010
Xeelee
My take on the Xeelee aliens from Stephen Baxter's series. Modeled in Sculptris, then retopoed in Blender.
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