Now that I have a new computer, I've been able to really push the envelope with regard to polycounts. For the most part, I've focused on faces, but I've also experimented with designing cratures from scratch, as well as refurbishing some of my older, lowpoly models.
Wednesday, February 22, 2012
Wednesday, October 19, 2011
Ozymandias II
Several improvements on the previous version. A normal map and bump map have been added, the strand plants were replaced by splines, and the trees were adjusted.
Tuesday, October 18, 2011
Voyage to the Sky, 'Revised'
Ugh. This one was a real pain. Blenders' 2.59 render compositing system is broken. I tried a different approach, rendering three layers, then saving it as a high-quality jpeg. Next I added a world texture, using the jpeg as the bitmap. I then rendered the final layer.
The clouds... belch. That's what I get for using Blenders volumetric material.
Wednesday, October 12, 2011
Tripod
In 1898 the Martians visited Earth.
In 1968 we return the favor.
My interpretation of what a human-made fighting-machine would look like.
Waterfall, revamped
After a good deal of effort, I was finally able to revamp the Waterfall to my satisfaction. The new background was a major pain to get right, and the render node compost system decided to cease working. For the most part, at least hal of the thing was an exercise in frustration.
On the other hand, I did make use of a bunch of new techniques. Baking a shadow map for the ferns and creating an intensity map turned out rather well.
On the other hand, I did make use of a bunch of new techniques. Baking a shadow map for the ferns and creating an intensity map turned out rather well.
Wednesday, October 5, 2011
Normals
Working with normal maps for inorganic objects turned out to be less complicated then I imagined it to be. On the other hand, getting the normals to show correctly has been a real pain.
Monday, September 26, 2011
Another update
I've been working on updating more of my older works, and this and another piece. I would have posted it as well, but every time I try to render it, or even look at the material it uses, it crashes.
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